{"data":{"projects":{"edges":[{"node":{"frontmatter":{"title":"Gradient and Reason","tech":["Astro","MDX","TailwindCSS","Technical Writing"],"github":"","external":"https://gradient-and-reason.vercel.app/"},"html":"<p>A personal blog bridging machine learning and philosophy. Essays on structural causal models, latent space geometry, interpretability, and the epistemology of neural networks.</p>"}},{"node":{"frontmatter":{"title":"Flutter 8-Puzzle Solver","tech":["Flutter","Dart","A* Search","BLoC"],"github":"https://github.com/pika-droid/eight_puzzle_app","external":"https://github.com/pika-droid/eight_puzzle_app"},"html":"<p>Architected a high-performance mobile solver game using Clean Architecture and BLoC state management to maintain a fluid 60 FPS user experience. Integrated the A* Search algorithm using Manhattan heuristics, computing optimal solution paths in under 50ms.</p>"}},{"node":{"frontmatter":{"title":"Voice RAG Assistant (Murf.ai Runner-Up)","tech":["RAG","Voice Synthesis","LLM Reasoning","FAISS Vector DB"],"github":"","external":""},"html":"<p>Runner-Up of Murf.ai Challenge 4. Built a low-latency voice-to-voice RAG assistant with domain-specific knowledge bases, high-performance FAISS matching, and synthesized speech output.</p>"}},{"node":{"frontmatter":{"title":"Model Pruning for Low-Powered AI (IEEE)","tech":["Model Compression","Pruning","Quantization","Edge AI"],"github":"","external":"https://ieeexplore.ieee.org/document/11156676"},"html":"<p>Analyzed the computational efficiency trade-offs of deep learning compression techniques (pruning &#x26; quantization) for high-performance deployment on edge and low-power devices.</p>"}},{"node":{"frontmatter":{"title":"Interpretable Neural Networks (Springer)","tech":["QI-Net","QIXAI","PyTorch","CNN Interpretability"],"github":"","external":"https://drive.google.com/file/d/1KNTfnKZMIdh8PZBojY3_7Hk_xi3rWjcX/view?usp=sharing"},"html":"<p>Authored research introducing QI-Net, an interpretable-by-design CNN achieving 97.2% Malaria detection accuracy while maintaining intrinsic explainability via orthogonal convolutions.</p>"}},{"node":{"frontmatter":{"title":"Hands-Free Agentic AI (Murf.ai Winner)","tech":["LLM Orchestration","Agentic Workflows","Voice Automation","Murf.ai API"],"github":"","external":""},"html":"<p>Winner of Murf.ai Challenge 3. Developed a hands-free Agentic AI automation workflow leveraging LLM agent reasoning, voice input, and automated action execution.</p>"}},{"node":{"frontmatter":{"title":"Modified xv6 Kernel Scheduler","tech":["C","xv6 OS","Systems Programming","CPU Scheduling"],"github":"https://github.com/pika-droid/xv6-dynamic-scheduler","external":"https://github.com/pika-droid/xv6-dynamic-scheduler"},"html":"<p>Engineered a dynamic priority CPU scheduler in C for the xv6 operating system by tracking per-process execution statistics. Achieved a <strong>15% increase in CPU utilization compared to standard round-robin scheduler under benchmark workloads (short tasks, long tasks, mixed loads, etc.)</strong> through adaptive time-slice allocation based on execution history.</p>"}},{"node":{"frontmatter":{"title":"Campfire Chronicles","tech":["Unity (C#)","Google Gemini 2.5 Flash","Generative Narrative","Real-time Audio APIs"],"github":"https://github.com/pika-droid/the-campfire-chronicles-user","external":null},"html":"<p>Winner of Murf.ai Challenge. Engineered a dynamic, highly branched generative narrative game in Unity utilizing Google Gemini 2.5 Flash and real-time custom voice cloning pipelines to craft custom stories dynamically based on player actions.</p>"}}]}}}